Unity, Cinema 4D, & Sculptris
This is the last piece I did for my Senior Project exhibition. I wanted to create an interactive visual database that would display the Earth with points showing places where critically endangered animals live. Clicking and dragging the Earth turns the globe while clicking on the glowing points gives the user more information about the animals and what is endangering them. I built this project in Unity with assets that I created in Sculptris and Cinema 4D. I used photos from NASA for the Earth's texture and space background. This is a framework that could be expanded upon, it is made so that more points, models, and text can be added to the project easily.